

Shared Pain ➜ As a reaction, the damage inflicted to the druid or the kindred spirit can be shared equally among both.ĭruids from this circle draw their strength from the winds.Furthermore, each time you heal yourself, the healing trickles down to your kindred spirit, letting it regain an amount of HP equal to your spellcasting ability bonus. Magical Spirit ➜ The attacks of the kindred spirit are considered magical.after a short rest, the kindred spirit regains the same amount of HP as the druid does from spending hit dice.if the kindred spirit dies, the druid sustains 3d6 psychic damage and is stunned for the remainder of the turn, unless unconscious.advantage on attacks against enemies engaged with the druid or the druid's allies.saving throws same as druids' saving throws.attack roll: druid's melee spell attack.

proficiency bonuses same as druid's proficiency bonuses.Spirit Bond ➜ Your kindred spirit has the following features:.If the spirit dies, you must complete a long rest before you can call it again. Spirit Call ➜ Use an action to call your kindred spirit to a spot within 6 cells.*The spirit choice drop-down menu at level 2 says 2d4 instead of 1d6 There are five spirits to chose from.Ĭlaw: 2d4 + 2 + druid's WIS modifier. Spirit Choice ➜ Choose a spirit to bond to.This ancient bond has been preserved in the Circle of the Kindred Spirit, an order of druids preserving this sacred bond. Some of them even forged an unbreakable bond, melding two minds and souls in two bodies so that the two bodies shared their bond.

Nature’s Ward ➜ You are immune to charm or fear effects caused by elementals or feys, as well as to poison and disease.Īt the beginning of time, there was harmony between animals and sentient beings.Land’s Stride ➜ Moving through difficult terrain does not cost extra movement, and you are immune to magical plants that impede movement, such as those created by the Entangle or Spike Growth spells.Level 7: Freedom of Movement, Ice Storm.Level 9: Conjure Elemental, Dominate Person.Level 7: Dimension Door, Freedom of Movement.Level 5: Create Food, Protection from Energy.Level 7: Stoneskin, Freedom of Movement.Level 5: Hypnotic Pattern, Stinking Cloud.Level 5: Lightning Bolt, Stinking Cloud.Level 7: Greater Invisibility, Freedom of Movement.Level 3: Invisibility, Pass Without Trace.Level 7: Phantasmal Killer, Freedom of Movement.Circle Spells ➜ Select a terrain type that grants a range of spells that are always treated as prepared: Forest, Grassland, Mountain, Swamp, Desert, Coast or Arctic.Natural Recovery ➜ Once per day when you complete a Short Rest, you can recover a number of expended spell slots (max 5th level) up to half of your druid level, rounded up.Bonus Cantrip ➜ Learn a druid cantrip of your choice.

As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites. The Circle of the Land is made up of mystics and sages who safeguard the ancient knowledge of the Old Faith. These Druid subclasses are granted at level 2.
